NIKONOVSTUDIO
ProjectsAboutContact
← All projects

Environment concepts · Allods Online · 2011

Dead City

By Aleksandr Nikonov

Environment development for the Dead City in Allods Online, exploring monumental ruins, arcane machinery and a world suspended between cold spectral light and volcanic destruction.

Dead City artwork 1 of 15
01Aleksandr Nikonov
Dead City artwork 2 of 15
02Aleksandr Nikonov
Dead City artwork 3 of 15
03Aleksandr Nikonov
Dead City artwork 4 of 15
04Aleksandr Nikonov
Dead City artwork 5 of 15
05Aleksandr Nikonov
Dead City artwork 6 of 15
06Aleksandr Nikonov
Dead City artwork 7 of 15
07Aleksandr Nikonov
Dead City artwork 8 of 15
08Aleksandr Nikonov
Dead City artwork 9 of 15
09Aleksandr Nikonov
Dead City artwork 10 of 15
10Aleksandr Nikonov
Dead City artwork 11 of 15
11Aleksandr Nikonov
Dead City artwork 12 of 15
12Aleksandr Nikonov
Dead City artwork 13 of 15
13Aleksandr Nikonov
Dead City artwork 14 of 15
14Aleksandr Nikonov
Dead City artwork 15 of 15
15Aleksandr Nikonov
← PreviousWild Rift BackgroundsNext →Tep

Available for select collaborations

Have a world
in mind?

Tell us about it

Navigate

ProjectsAboutContact
InstagramLinkedIn
© 2026 Nikonov Studio ABMölndal, Sweden · Making strange things beautifully.