Selected projects

Characters, creatures and worlds developed for games, animation and the joy of making something new.

Anna Nikonova · Animation

Arcane

Character development and design explorations created for the second season of Arcane.

Aleksandr & Anna Nikonova · Games

League of Legends

Environment development, champion concepts, skins and narrative illustrations created across a decade of Runeterra.

Aleksandr Nikonov · Games

Wild Rift

Champion, skin and event backgrounds created across the world of Runeterra for League of Legends: Wild Rift.

Aleksandr Nikonov · Art Direction

As We Descend

World building, visual language, bosses, monsters and production direction for Box Dragon’s strategy game.

Aleksandr & Anna Nikonova · Games

Allods Online

Environment development, character concepts and promotional illustration created for the fantasy MMORPG Allods Online.

Aleksandr Nikonov · Games

Dungeon Hunter V

Desert and swamp environment concepts developed for Gameloft’s dark fantasy action RPG.

Aleksandr Nikonov · Games

Skyforge

Environment and architectural concepts developed for the celestial science-fantasy world of Skyforge.

Aleksandr Nikonov · Independent Work

Personal

Independent worlds and visual experiments — from a Victorian detective mystery to the Slavic-fantasy landscapes and characters of Alatyr.